![]() Though I have a "pro" account for play-testing, graphic-design skills and some experience porting my boardgames to Roll20, I'm not very handy with macros and API yet : previous attempts to play SotD online have been "clunky", to say the least. The game's name translates as Shadow of the Dungeon (SotD, for short), and it's a rather atmospheric, roleplay heavy dungeon-crawler. ![]() On the character-sheet side, tickable gauges would be helpfull but, really, movable dice is my main problem right now. Its core mechanics requires not only rolling a bunch of different colored 6-sided dice, but fiddling with them a lot : only players roll all the dice, but the GM often pick dice from a pool, distribute some between players, move them around once they've rolled to sort the results (push the successs on one side, the fails on another.), discard a few, group and match some others, use them as tokens, pass them on. Hello, I'm trying to port to Roll20 a RPG which relies heavily on the "materiality" of dice.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |